![]() Originally posted by Skinny Pete:The only real penalty is if you actually let someone get killed before you retreat, and then you lose their trinkets if you don't make it to the next checkpoint. I'd love a bit of clarification on the risk-reward loop and how best to be efficient with these Endless runs. I'm still a bit unclear on how this works and am nervous to hit that retreat button. I'm inclined to keep going, but I know that I don't want to go as far as a second boss at the moment - despite how well my heroes did, it stresses me out just thinking of it! (Though a Memory drop sounds pretty sweet.)Īnyway, now that I've defeated the boss, is it best to retreat immediately if I'm not aiming to defeat another, or if I keep killing say another 10 enemies, will I still be able to retreat and benefit from those 10 kills, or are the bosses basically hard checkpoints that determine progress? The little Roman numeral icon in the upper-left corner now shows a "II" instead of a "I", and when I mouse over the progress bar in the top right, it shows my reward as "Large". I was planning to retreat after fighting the Miller, as it's my understanding that that's how the mode actually rewards you (AFAIK if I'd left prior to the boss, I'd have come away with nothing but the scant shards I'd collected in my inventory). ![]() Party is PD-VES-MaA-HWM, and I have 45 shards in my pockets. ![]() It was definitely tense, but I actually managed to come out of it in near perfect condition (zero stress, one hero mildly damaged, substantial camping buffs lingering). I just killed off the Miller in my first Endless Mode run.
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